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1. So, with our 100th EVE Newsletter going out soon... - in EVE General Discussion [original thread]
The problem is that the stuff were really interested in, I mean, chewing-our-nails-to-the-elbows interested, is the same stuff that you won't talk about because: a) you want to save it till fan-fest (understandably) b) the legal/marketing team ha...
- by Bobby Hatless - at 2014.04.22 09:22:00
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2. Projected Heat - in Player Features and Ideas Discussion [original thread]
So the only objection is its hard to balance? IF it could be balanced well, do you think it adds anything interesting to the game?
- by Bobby Hatless - at 2014.04.10 06:54:00
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3. Projected Heat - in Player Features and Ideas Discussion [original thread]
Suggestion: Add INDUCED HEAT as a weapon type. Create some highslot weapon that induces heat in a rack on the target ship - the rack targeted should be scriptable (high, medium, low) Not a huge amount of heat that burns a rack out in a few second...
- by Bobby Hatless - at 2014.04.09 14:19:00
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4. POCOs not working as intended? Suggested fix - in Player Features and Ideas Discussion [original thread]
I like the idea. POCO'S seem more passive and static than I thought they would be. They could also introduce a POCO Tax Siphon or something that means the owner has to come along and actively protect his asset. Something to make owning 100 POCO'...
- by Bobby Hatless - at 2014.04.09 13:31:00
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5. Quick and easy way to improve Eve lighting visuals - in Player Features and Ideas Discussion [original thread]
Thanks for the wikipedia links - They confirm that planetary migration is coplanar - inward or outward. In order to kick something out of plane you would have to have a strong gravitational pull, or an impact in a direction out the plane. I'm gues...
- by Bobby Hatless - at 2014.04.04 14:59:00
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6. Quick and easy way to improve Eve lighting visuals - in Player Features and Ideas Discussion [original thread]
Rivr Luzade wrote: Bobby Hatless wrote: Planets form in a plane about the star - because they form from its accretion disk. It would be weird to have planets in non-planer orbits I think. Not really. Some planets are kicked off their orb...
- by Bobby Hatless - at 2014.04.04 13:12:00
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7. Quick and easy way to improve Eve lighting visuals - in Player Features and Ideas Discussion [original thread]
But they HAVE orbits. And they have positions that are on those orbits...
- by Bobby Hatless - at 2014.04.04 07:50:00
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8. Cart for the Market - in Player Features and Ideas Discussion [original thread]
scorchlikeshiswhiskey wrote: Bobby Hatless wrote: For real? That's a terrible idea. What's the point? At the moment, click on something buy it - what possible benefit is there in adding the complexity of a shopping cart? How complicated do ...
- by Bobby Hatless - at 2014.04.04 07:44:00
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9. Quick and easy way to improve Eve lighting visuals - in Player Features and Ideas Discussion [original thread]
Planets form in a plane about the star - because they form from its accretion disk. It would be weird to have planets in non-planer orbits I think.
- by Bobby Hatless - at 2014.04.03 22:00:00
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10. Asteroid Belt Changes, Mining and a Minigame - in Player Features and Ideas Discussion [original thread]
Honestly the mini-game for mining has been suggested a lot of times - almost always like you suggest it. That doesn't make it a bad idea, but I think CCP actually WANT mining to be a passive boring activity, else they would have done something lik...
- by Bobby Hatless - at 2014.04.03 21:47:00
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11. Divisions of labor - in Player Features and Ideas Discussion [original thread]
>>or you forgot that market specialization means less competition in any singular market leading to an increase in margins. I think that was his point - market specialisation effectively cuts all new players out of industry. 'Less competiti...
- by Bobby Hatless - at 2014.04.03 21:28:00
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12. Cart for the Market - in Player Features and Ideas Discussion [original thread]
For real? That's a terrible idea. What's the point? At the moment, click on something buy it - what possible benefit is there in adding the complexity of a shopping cart? How complicated do you think the code would be to get round the synchronici...
- by Bobby Hatless - at 2014.04.03 21:06:00
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13. James 315 - An Apology and an Appeal - in EVE General Discussion [original thread]
whatevah...
- by Bobby Hatless - at 2013.02.14 17:55:00
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14. Supercarrier Sizes - in EVE General Discussion [original thread]
I'd like to see some of the larger things in eve, actually large. Stations should be massive. Any ship that has a SMA should look like it could actually hold other ships. Plank containers my butt. For me, it breaks the immersion - feels like SCs ...
- by Bobby Hatless - at 2013.02.11 11:09:00
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15. Why can we buy/ sell rookie ships? - in EVE General Discussion [original thread]
the value comes from the fact that if you want a stack of them, you have to spend time undocking, docking, passing ship to alt, undocking etc. This takes - yeah 10 seconds like someone said. That 10 seconds could be spent mining, or doing somethin...
- by Bobby Hatless - at 2013.02.03 18:20:00
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16. crap in stations all over eve - in EVE General Discussion [original thread]
Terrorfrodo wrote: Get an asset management software like jEveAsset to see where your valuable stuff is. Create list of stations that hold items or ships worth collecting. Repackage stuff remotely (scrap T1 rigs) and make courier contracts or ha...
- by Bobby Hatless - at 2013.02.01 14:22:00
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17. crap in stations all over eve - in EVE General Discussion [original thread]
Get an asset manager - eveHQ or something - that assigns a value to stuff. I did, and when it told me I had something like 7bn is crap scattered all over 0.0 from Omist to Venal and everywhere in between, I got of my fat lazy ring-piece and work...
- by Bobby Hatless - at 2013.02.01 14:21:00
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18. Remove Skills for Plex - in Assembly Hall [original thread]
I'll wager you are in a very small minority when it comes to wanting this 'feature' and that also you are a douche-canoe.
- by Bobby Hatless - at 2013.01.30 17:54:00
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19. Sticky:Dev Blog: All Hail The Info Panels! - in EVE Information Portal [original thread]
Looks awesome - I mean really good. I really like the way the UI is going. Also - thanks for taking the bold step of sharing mockups with us - hopefully we can give input before you've coded the solution rather than after - and we'll see less of ...
- by Bobby Hatless - at 2013.01.25 15:24:00
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20. POSes: I am a small portion of the community - in Jita Park Speakers Corner [original thread]
I frequently live out of POSes for months on end. The mechanics are pretty crummy. They definitely arent 'for a small percentage of the population' - I bet **everyone** in the newbie channel wants to own their own POS - until they find out what ...
- by Bobby Hatless - at 2013.01.18 16:17:00
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